
St. Hestia
A downloadable game for Windows
Game
Ghostly creatures lurk in the eerie forests of St. Hestia. To survive the night, you will have to keep your campfire alive by collecting firewood from the surrounding forest. But be careful - the phantoms will extinguish your Bonfire as they approach it.
Collect resources, feed your fire, chase away the ghosts with your torch and don’t get lost in the dark.
St. Hestia is a contribution for the Ludum Dare 46 (Project Page) Game Jam and was made within 72 hours.
Controls
Keyboard
- WASD - Movement
- LMB - Torch Attack
- F - Interact
- ESC - Menu
Controller (PC/XBOX)
- Thumbstick - Movement
- X - Torch Attack
- A - Interact
- ⯇⯈- Menu
Credits
- Sebastian Kuehn - Game Design | Programming | Level Design | AI
- Josef Buchner - Game Design | Programming | UI
- Johannes Monsch - Game Design | Environment Art | VFX | 2D Art
- Aaron Beller - Game Design | Character Art | Technical Art
We are a newly founded indie studio from Bavaria in Germany, called Sleeprunner
Minor Changes & Bugfixes
- Blocking Volumes added - The level has got some additional blocking volumes that make it impossible to fall off the map.
- Convenience Buffer - Our Convenience-Buffer has been shortened, so from now on you have to take care of your bonfire even more.
- Ingame Music - The ingame music plays now in a loop.
- Interact Widget - The interact widget has been embellished.
- Custom Cursor - The game has now a custom cursor - Bye, Windows default cursor.
- Desktop Icon - The game also has Desktop Icon now.
Thank You!
After that being said we want to thank you for all the positive feedback we received. If you encounter any more bugs, feel free to message us.
Thanks for playing St. Hestia - It means a lot to us!
Published | 5 days ago |
Status | Released |
Platforms | Windows |
Author | Endymion |
Genre | Action, Survival |
Tags | Isometric, Ludum Dare, Singleplayer, Unreal Engine |
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